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The first public live course Risk Management of Online Game Infringement Based on Big Data Analysis was broadcasted

Temps:2020-04-11 08:00:23Browsers:

On April 11, 2020, "The Public Live Course Related to Digital Publishing" organized by the Game Publishing Committee of China Audio-video and Digital Publishing Association was officially broadcasted. The course will start at 7:30 pm every Saturday and Sunday from April 11 to May 16, 2020.  As the lecturer of the first live online course, Mr. Yang Jie, a senior partner of WANG JING & GH Law Firm, spoke on the topic of "Risk Management of Online Game Infringement Based on Big Data Analysis".
In the live broadcast,  Mr. Yang shared the big data statistical analysis of all online game industry infringement litigation cases available to the public from 2007 to 2019.

Based on data and facts, Mr. Yang discussed the changes in the infringement causes, the amount of damages and the length of time of litigation in recent years from the macro perspective, and summarized three major trends in judicial protection and possible problems arising from rights protection. In addition, by analyzing previous cases, Mr. Yang concluded the risks of certain infringement behaviors and miscalculation of the damages, which are the primary concerns of the industry.

The following is part of the text record of the course :
First of all, Mr. Yang introduced many game infringement disputes in recent years to explain that the risk of infringement will have a significant impact on the operation of a game company, and then pointed out that more attention should be paid to the industry infringement risk by game companies.

To help game companies make better decisions, Mr. Yang summarized all the infringements causes and their respective proportions from 2007 to 2019 and pointed out changes in the amount of damages and time limits for cases in practice. By presenting some classic cases, Mr. Yang further responded to the top three concerns of the industry, including the nature of skin changing in games, the difference between borrowing and copying, and the principles for the court to calculate the amount of damage.

Finally, based on the big data analysis of infringement litigation cases in the online game industry, Mr. Yang summarized the current trend of judicial protection and the obstacles faced by the infringed party such as the scope of legal protection, the amount of damages, the burden of proof, and the differences in affirming the infringement level and damages by different courts.

This online course attracted a lot of audience from the game industry, which caused a heated discussion in the chat room and received widely positive feedback.

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